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<title>Terrain Sketches</title>
<subtitle>Made-up landscapes rendered as maps: hillshade, contours and colour ramps.</subtitle>
<link href="https://alder.sanriodevgroup.org/"/>
<link rel="self" href="https://alder.sanriodevgroup.org/atom.xml"/>
<id>https://alder.sanriodevgroup.org/</id>
<updated>2024-07-24T12:00:00Z</updated>
<author><name>Terrain Sketches</name></author>
<entry><title>Timeouts and budgets for tiles</title><link href="https://alder.sanriodevgroup.org/notes/timeouts-and-budgets/"/><id>https://alder.sanriodevgroup.org/notes/timeouts-and-budgets/</id><published>2024-07-12T16:00:00Z</published><updated>2024-07-24T16:00:00Z</updated><summary>Large renders are cut into tiles with a time budget each. A tile that overruns is rendered at half resolution and marked for a second pass, so a print never waits on one slow corner.</summary></entry>
<entry><title>Contours at a fixed step</title><link href="https://alder.sanriodevgroup.org/maps/contours-every-step/"/><id>https://alder.sanriodevgroup.org/maps/contours-every-step/</id><published>2024-06-21T12:00:00Z</published><updated>2024-06-26T12:00:00Z</updated><summary>Thin lines where the height crosses a multiple of the step.</summary></entry>
<entry><title>Colour ramps for elevation</title><link href="https://alder.sanriodevgroup.org/maps/colour-ramps-for-elevation/"/><id>https://alder.sanriodevgroup.org/maps/colour-ramps-for-elevation/</id><published>2024-05-11T22:00:00Z</published><updated>2024-05-11T22:00:00Z</updated><summary>Green low, brown high, white on top.</summary></entry>
<entry><title>Hillshade from a heightmap</title><link href="https://alder.sanriodevgroup.org/maps/hillshade-from-a-heightmap/"/><id>https://alder.sanriodevgroup.org/maps/hillshade-from-a-heightmap/</id><published>2024-04-20T20:00:00Z</published><updated>2024-05-03T20:00:00Z</updated><summary>Light from the north-west, like most printed maps.</summary></entry>
<entry><title>Erosion, faked cheaply</title><link href="https://alder.sanriodevgroup.org/maps/erosion-faked-cheaply/"/><id>https://alder.sanriodevgroup.org/maps/erosion-faked-cheaply/</id><published>2024-03-12T18:00:00Z</published><updated>2024-03-12T18:00:00Z</updated><summary>Blurring the lowlands a little makes valleys.</summary></entry>
<entry><title>Tile sizes</title><link href="https://alder.sanriodevgroup.org/notes/tile-sizes/"/><id>https://alder.sanriodevgroup.org/notes/tile-sizes/</id><published>2024-02-17T20:00:00Z</published><updated>2024-02-17T20:00:00Z</updated><summary>256 pixels is the web map convention; for prints, 1024-pixel tiles waste less time on seams.</summary></entry>
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